It doesn't have any true 3d modelling features to speak of (not counting bsp editing and regular mesh scaling) And I don't think UDK will survive importing terrain as a static mesh. And you can't use NURBS anything in UDK (there are tools to mess around with verts of terrain but there really should be no reason to do this. AFAIK terrain (created with the terrain tool for T:A) isn't seen as a true mesh (in landscape it's more a texture - where you directly edit the heightmap). I know my way around the tools, but I'm no expert at what happens at the coding level. Links to news, articles, and videos are accepted.īe excellent to each other, use your head when posting. The official Tribes: Ascend forum and subreddit for the Tribes franchise, which includes Starsiege: Tribes, Tribes 2, Tribes Vengeance, and Tribes: Ascend. Kigabit's Capping Compendium (updated November 14th) T:A Advanced Configuration Tool - ( Mirror) TA Mods - Custom reticles, HUDs, damage numbers and more!īoulop's Custom Crosshair Guide (Mumble) | Master Crosshair List
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